2022.07.11 - 2022.07.24
My understanding of the reprojection tool task: say we have a virtual representation of a real-world object like a pillar, and we want to be able to simulate effects like the pillar crumbling, for example. the tool is meant to be able to capture the effect from the perspective of the projector such that when that captured image is actually projected onto the real-world pillar it will produce the effect of the pillar crumbling (from the perspective of the audience)
I have reproduced what I think is meant by projection/reprojection in Unity:

Projection simulation can be handled by a UE plugin that Nils/Stephen are familiar with.
2D Shader for "LHH colours radiate outward"

Attempt to make above more painterly with noise
Created a procedural Lady Hip Hop red/green stripe material in UE

Exploring spawning ribbons (tube splines) from an animated skeletal mesh in Niagara

Made Pixelation Post Processing effect so we can use 3D character models/animations in our workflow for the Sidescroller
Made Pixelation Post Processing effect apply only to specific objects using the Stencil Buffer