2022.07.11 - 2022.07.24

My understanding of the reprojection tool task: say we have a virtual representation of a real-world object like a pillar, and we want to be able to simulate effects like the pillar crumbling, for example. the tool is meant to be able to capture the effect from the perspective of the projector such that when that captured image is actually projected onto the real-world pillar it will produce the effect of the pillar crumbling (from the perspective of the audience)

I have reproduced what I think is meant by projection/reprojection in Unity:

(video link)

2022-07-22 08-09-36.mkv

Projection simulation can be handled by a UE plugin that Nils/Stephen are familiar with.

2D Shader for "LHH colours radiate outward"

KodeLife - mlf-atcq-concentric-2 2022-07-21 18-21-32.mp4

Attempt to make above more painterly with noise

Created a procedural Lady Hip Hop red/green stripe material in UE

(video link)

2022-07-22 13-52-10.mkv

Exploring spawning ribbons (tube splines) from an animated skeletal mesh in Niagara

(video link)

2022-07-21 08-02-40.mkv

Made Pixelation Post Processing effect so we can use 3D character models/animations in our workflow for the Sidescroller

Made Pixelation Post Processing effect apply only to specific objects using the Stencil Buffer